![]() Suspendisse nec tortor finibus, efficitur nibh vitae, tincidunt mi. Integer porta maximus ex, et pellentesque tortor venenatis eget. Ut tortor mauris, euismod sed lectus in consectetur adipiscing elit. Ut tortor mauris, euismod sed lectus in,Morbi ipsum erat, fringilla at scelerisque nec, dictum sit amet eros. Maecenas auctor Morbi ipsum erat, fringilla at scelerisque nec, dictum sit amet eros. Phasellus ullamcorper tellus at nulla pharetra pulvinar. ![]() Lorem ipsum dolor sit amet, consectetur adipiscing elit. Ut tortor mauris, euismod sed lectus in, fringilla laoreet sapien. Morbi ipsum erat, fringilla at scelerisque nec, dictum sit amet eros. Maecenas auctor tincidunt mauris, a volutpat urna commodo non. ![]() ![]() I have tried doing it via photoshop creating heightmaps but the results are not great and it takes far too long to make a heightmap by hand, with detail without having a reference as to what it looks like when applied to a model.Lorem ipsum dolor sit amet, consectetur adipiscing elit. My issue is that I am unsure how to make them tileable! Ideally I am looking for a way of sculpting a perfectly square mesh that repeats at the edges so each module can fit next to another module with relative ease. That is my rough concept where there are pieces like straight rivers, curved rivers, rivers with crossings, cliffs, cliff corners inner and outer, cliffs with slopes, lakes and grass plains and they can then be used multiple times to create varied landscapes. The idea is that I can sculpt a number of pieces and they can be used multiple times in different positions and rotations to create a potentially infinite number of terrain boards. So I am trying to make terrain pieces that can fit together side by side and be seamless and flow from one to the other. Hi guys! I have a project I am working on and the bit I have gotten to now is really making my head hurt haha!
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